Skip to main content

Matrix Game

The Matrix is a memory-based mini-game played before each round. Your performance determines how many Skill Points (SP) you earn to allocate across your orb's abilities.

Overview

┌─────────────────────────────────────────────────────────────────┐
│ MATRIX GAME FLOW │
├─────────────────────────────────────────────────────────────────┤
│ │
│ [1] REVEAL → [2] HUNT → [3] SHUFFLE → [4] RESULTS → [5] ALLOCATE
│ │
│ Memorize Find SP Grid See what Distribute │
│ SP tiles tiles scrambles you missed your SP │
│ │
└─────────────────────────────────────────────────────────────────┘

Game Phases

Phase 1: Reveal (Memorize)

Tiles are revealed one at a time in sequence. Some tiles contain Skill Points marked with "SP" — memorize their positions.

  • Duration: ~7 seconds
  • Anti-screenshot: Tiles flash briefly, preventing easy capture
  • Strategy: Focus on a region rather than trying to memorize all

Phase 2: Hunt

The grid is hidden. Click tiles to find the SP you memorized.

ElementDescription
TimerCountdown until hunt phase ends
ClicksLimited number of attempts
?Hidden tile (clickable)
+1Successfully found SP
XMiss (no SP on that tile)

Phase 3: Shuffle

After finding 2 or more SP, the grid shuffles to increase difficulty:

  • Rows and columns slide in random directions
  • Tiles wrap around (carousel effect)
  • Multiple shuffle steps occur in sequence
  • You must track positions mentally as they move

Phase 4: Results (Post-Reveal)

Shows your performance:

  • Tiles you successfully collected
  • SP tiles you missed
  • Your total earned SP

Phase 5: Allocate

Distribute your earned SP across three skills:

  • Split Aggro — More splitting, but weaker children
  • Tether Resistance — Break enemy tethers easier
  • Orb Power — Higher maximum speed

Maximum of 4 points per skill.

Configuration

Default Matrix settings:

ParameterValueDescription
Grid Size6x636 total tiles
SP Tiles9Skill point tiles hidden in grid
Max Per Skill4Maximum allocation per skill
Hunt DurationVariesTime to find tiles
Max ClicksVariesClick limit per attempt

Skill Point Conversion

Skill points convert to multipliers using a diminishing returns curve:

multiplier = 1 + 0.5 * (1 - e^(-0.5 * points))
PointsMultiplierBonus
01.00x+0%
11.11x+11%
21.18x+18%
31.22x+22%
41.24x+24%

This curve rewards putting at least 1-2 points into each skill rather than maxing a single skill.

Strategic Tips

Memorization Strategies

  1. Zone Focus: Pick one area of the grid to memorize well rather than the entire board
  2. Pattern Recognition: Look for clusters or diagonal patterns in SP placement
  3. Edge Anchoring: Tiles on edges are easier to track during shuffle

Hunt Phase

  1. Start with confident picks: Click tiles you're sure about first
  2. Save clicks: Don't guess randomly — clicks are limited
  3. Track during shuffle: Watch the animations carefully

Allocation Strategy

StrategySplitTetherPowerPlaystyle
Balanced1-21-21-2Flexible, adapts to situation
Aggressive03-41-2Focuses on eliminations
Swarm3-410Many orbs, numerical advantage
Speed01-23-4Fast movement, hard to dodge

Determinism

The Matrix game is deterministic per player per round:

  • Your personal seed is derived from: sha256(round_seed || tier_id || player || round_id)
  • Same seed always produces same SP tile positions
  • Your clicks determine outcome, not randomness during play

This ensures fairness — the game tests memory and attention, not luck.

Server Validation

All Matrix results are validated server-side:

  1. Click events are recorded with timestamps
  2. SP earned is calculated by the server, not client
  3. Transcript of all events is stored for verification
  4. Immutable once submitted — cannot be replayed or modified

Next Steps