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Glossary

Comprehensive reference of terms used throughout the PlayOrbs documentation.

Game Terms

Orb

A player's in-game representation. Each player controls one orb that moves and collides within the arena.

Tether

Protective line connecting an orb to an anchor point on the arena boundary. Breaking all tethers eliminates a player.

Round

A single game session from open to settlement. Players join, compete, and one winner is determined.

Tier

A competition level with specific entry fee, player limits, and scoring multiplier. Higher tiers offer larger rewards.

Season

A time-bounded competition period for accumulating points and competing on leaderboards.

Arena

The circular boundary where gameplay occurs. Default is a 190-pixel radius circle.

Economic Terms

Bounty Pot

70% of the prize pool, distributed via kill rewards.

Survival Pot

30% of the prize pool, awarded to the last player standing.

Kill Reward

SOL payment received for eliminating another player. Follows a log-weighted schedule.

Take Profit (TP)

Mechanism allowing players to cash out accumulated rewards and exit the round before elimination.

Bounty Inheritance

Transfer of a victim's uncashed bounty to their killer upon elimination.

Lamports

Smallest unit of SOL. 1 SOL = 1,000,000,000 lamports.

Token Terms

PORB Token

The native token of the PlayOrbs ecosystem. Earned through gameplay, used for governance.

Emission

The process of minting new PORB tokens as rewards for gameplay.

Epoch

A 10-round period defining emission decay cycles. Each epoch reduces emissions by 15%.

Genesis Pool

The initial PORB/SOL liquidity pool created from accumulated LP fees.

CLMM

Concentrated Liquidity Market Maker. Raydium's DEX model used for PORB trading.

Technical Terms

PDA

Program Derived Address. Deterministic account addresses used by Solana programs.

Anchor

Solana's framework for writing secure smart contracts (programs).

Settlement

The process of finalizing a round with seed verification and payout distribution.

Seed

Cryptographic randomness used to determine game outcomes deterministically.

Merkle Proof

Cryptographic proof verifying seed inclusion in a pre-committed tree.

ICP

Internet Computer Protocol. Provides decentralized randomness generation.

Canister

A smart contract on the Internet Computer, used for seed generation.

Physics Terms

Restitution

Energy multiplier applied during collisions. Values greater than 1.0 add energy, less than 1.0 loses energy.

Gravity

Central force pulling orbs toward the arena center. Oscillates in endgame.

Shockwave

Expanding ring emitted from collisions/eliminations that can cut nearby tethers.

Sudden Death

Endgame phase with increased gravity to force confrontation.

Immunity Frames

Protection period after tether creation during which it cannot be broken.

Scoring Terms

Points

Non-transferable score accumulated within a season for leaderboard ranking.

Placement Points

Points awarded based on finishing position (1st: 500, 2nd: 350, 3rd: 250).

Kill Points

Points awarded per elimination (100 per kill).

Participation Points

Base points for completing a round (50 points).

Points Multiplier

Tier-specific scaling factor for points earned.

State Machine Terms

Open

Round state accepting player joins.

Countdown

Round state where timer runs before settlement.

Settled

Terminal round state after verification and payout.

Frame

Single physics simulation step. The engine runs at 120 frames per second.

Account Types

RootAccount

Global configuration and state storage.

RoundPage

Paged storage for round data (120 rounds per page).

RoundPlayer

Membership proof for a player in a specific round.

PlayerStats

Per-season statistics for a player.

Vault

Prize pool escrow for a specific round.

SeasonSnapshot

Frozen season data for historical reference.

Abbreviations

AbbrevFull Term
SOLSolana token
PORBPlayOrbs token
TPTake Profit
LPLiquidity Provider
PDAProgram Derived Address
ICPInternet Computer Protocol
CLMMConcentrated Liquidity Market Maker
BPSBasis Points (1/100 of 1%)
TXTransaction
RPCRemote Procedure Call

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