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Economic Sustainability

The PlayOrbs economy is designed as a self-sustaining loop where gameplay generates real value.

The Value Loop

┌─────────────────────────────────────────────────────────────────┐
│ SELF-SUSTAINING ECONOMY │
├─────────────────────────────────────────────────────────────────┤
│ │
│ Players │
│ │ │
│ │ Pay SOL Entry Fees │
│ ▼ │
│ ┌──────────┐ │
│ │ Rounds │ │
│ └────┬─────┘ │
│ │ │
│ ├───────► 80% → Prize Pool → Winners │
│ │ │
│ └───────► 20% → Protocol │
│ │ │
│ ├──► LP Vault │
│ │ │ │
│ │ ├──► Buyback (buy PORB) │
│ │ │ │
│ │ └──► Add Liquidity │
│ │ │
│ └──► Dev Wallet → Operations │
│ │
│ PORB Token ◄───────────────────────────────────────────────── │
│ │ │
│ ├──► First 3 Joiners (emissions) │
│ │ │
│ └──► Season Pool → Leaderboard Rewards │
│ │
└─────────────────────────────────────────────────────────────────┘

Key Economic Properties

PropertyMechanism
Non-InflationaryHard cap at 100M PORB; emissions stop when exhausted
Liquidity-BackedEvery PORB backed by real game fees in pool
Deflationary PressureBuybacks add PORB to locked liquidity
Sustainable EmissionsEpoch decay prevents rapid depletion
Real YieldSOL prizes from actual player entry fees

Why This Works

1. Real Value In

  • Players pay SOL to play
  • SOL has external market value
  • No reliance on token printing

2. Real Value Out

  • Winners receive SOL prizes
  • Not dependent on token price
  • Sustainable even at low PORB prices

3. Token Value Creation

  • Fees fund buybacks
  • Buybacks create demand
  • Locked liquidity supports price floor

4. Long-Term Viability

  • Epoch decay extends emissions 100+ years
  • Proportional rewards scale with participation
  • Self-adjusting based on activity

Economic Phases

Early Phase (Years 0-2)

  • High emissions attract players
  • Community builds rapidly
  • Liquidity deepens
  • Token distribution spreads

Growth Phase (Years 2-6)

  • Emissions begin decaying
  • Buybacks become significant
  • Price stability improves
  • Utility use cases expand

Maturity Phase (Years 6+)

  • Reduced emissions
  • Buyback dominates tokenomics
  • Strong liquidity depth
  • Pure utility value

Steady State (Long-term)

  • Fixed supply (cap reached or emissions negligible)
  • Value from utility only
  • Self-sustaining through fees
  • No inflation pressure

Mathematical Foundation

Emission Convergence

Total emissions converge to ~43.8M PORB (44% of budget):

Total = E₀ × N × (1 / (1 - r))
≈ 250 × 26,280 × 6.67
≈ 43.8M PORB

Fee Sustainability

For every 1 SOL in entry fees:

  • 0.8 SOL → Prize pool (players)
  • 0.1 SOL → LP vault (liquidity)
  • 0.1 SOL → Operations

Liquidity grows proportionally with gameplay volume.

Buyback Impact

Each buyback:

  1. Removes PORB from circulation (into locked LP)
  2. Creates buy pressure
  3. Adds liquidity depth

Risk Mitigations

Player Count Decline

  • Smaller pools = smaller prizes
  • Natural equilibrium at any scale
  • No death spiral mechanics

Token Price Decline

  • SOL prizes unaffected
  • Buybacks continue at any price
  • Emissions are in PORB, not USD

Competition

  • First-mover liquidity advantage
  • Locked LP can't be extracted
  • Community-owned tokenomics

Comparing Models

MetricPlayOrbsTypical P2E
Initial Distribution0% pre-mined20-50% team/VC
Emission ControlProbabilistic + decayFixed schedules
Liquidity SourceGame feesExternal funding
SustainabilitySelf-fundingRequires growth
Trust ModelLocked LPTeam-controlled

Next Steps