Skip to main content

Bounty Inheritance

Bounty inheritance transfers a victim's uncashed earnings to their killer, enabling kill chains and strategic depth.

Core Concept

When Player A kills Player B, B's uncashed bounty transfers to A. This increases A's total bounty and may immediately trigger their TP target.

How It Works

The inheritance amount equals the victim's earned bounty minus any they've already cashed out. This amount is transferred to the killer.

Example Scenario

If Player A (0.5 SOL earned) kills Player B (0.8 SOL earned from 3 kills), Player A receives:

  • Kill bounty from the schedule (e.g., 0.4 SOL)
  • B's uncashed bounty (0.8 SOL)
  • Total: 1.7 SOL earned

Kill Chain Effect

Inheritance creates kill chains where eliminating high-earners is valuable. A player who eliminates someone with accumulated bounty gains all of it, making late-game kills on successful players very rewarding.

Frame Processing Order

Each frame processes events in order: elimination detection, kill bounty payment, inheritance transfer, TP target checks, and finalization. The order is critical: inheritance happens before TP checks.

Inheritance + Take Profit

Inheritance can instantly trigger TP. If a player with a 1.0 SOL TP target and 0.6 SOL current earnings kills someone with 0.5 SOL uncashed, the kill bounty plus inheritance may push them over the target, triggering immediate cashout.

Invariants

  1. No minting: Transfers only move existing credits
  2. Sum preservation: Total bounty earned never exceeds pot
  3. Idempotent: Each kill processes exactly once
  4. Deterministic: Same game state produces same inheritance

Strategic Implications

Target Selection

  • High-earner targets: Large inheritance potential but often skilled and dangerous
  • Fresh targets: Easier kills but low inheritance value

TP Timing

  • Early TP: Secure earnings with no risk of losing to inheritance, but miss survival pot
  • Late TP: Higher potential from inheritance chains but risk losing everything

Next Steps