Take Profit (TP)
Take Profit is an optional mechanism that lets players exit early when they've earned enough.
How It Works
- Set a Target: When joining, specify a target profit amount
- Play Normally: Compete and earn bounty from kills
- Auto-Exit: If your earnings hit the target, you automatically cash out
- Orb Removed: Your orb is removed from the arena
When TP Triggers
TP is checked after each frame's kill payouts. When your total earnings reach or exceed your target, you automatically cash out and your orbs are removed from the arena.
Benefits and Trade-offs
Benefits
- Lock in profits: Secure earnings before elimination
- Risk management: Limit downside on high-stake tiers
- Strategic play: Exit after a big kill streak
Trade-offs
- Miss winner bonus: Can't win the survival pool
- Reduced maximum: Cap your potential upside
- Early exit: No chance for more kills
TP Presets
Common preset strategies:
| Preset | Target | Strategy |
|---|---|---|
| Safe | ~2 kills value | Minimize risk |
| Balanced | ~4 kills value | Moderate approach |
| Aggressive | ~6 kills value | High upside |
| YOLO | No TP | Maximum risk/reward |
Edge Cases
TP vs Kill (Same Frame)
- Kill resolves first
- TP cannot "save" you from death
- If killed before TP triggers, you don't cash out
Multiple TP Same Frame
- Allowed
- All qualifying players exit
- Finalization happens after pruning
Final Survivor
- When only 1 player remains, TP is skipped
- Winner receives survival pool + remaining bounty instead
TP and Splits
- TP applies per owner, not per orb
- All of a player's orbs are pruned on TP
Example Scenario
Round with 10 players, 1 SOL entry each:
- Player pool: 8 SOL (80% of 10 SOL)
- Bounty pot: 5.6 SOL (70% of 8 SOL)
Player A sets TP target: 0.5 SOL
Player A gets 2 early kills: earns 0.6 SOL
→ TP triggers
→ Player A exits with 0.6 SOL secured
→ Player A's orbs removed from arena
Frame Processing Order
The game processes events in strict order:
- Elimination attribution → pay kill bounty
- Inheritance (if enabled)
- TP checks → emit triggers
- Prune TP'd orbs
- Finalize if alive ≤ 1
Next Steps
- Kill Rewards - How kill payouts work
- Payout Mechanics - Full payout structure
- Seasons - Long-term progression