Tier System
Tiers define different competition levels with varying stakes, player limits, and rewards.
Tier Configuration
Each tier has independent parameters:
| Parameter | Description |
|---|---|
tier_id | Unique identifier (0-15) |
entry_lamports | Entry fee in lamports |
min_players | Minimum to start countdown |
max_players | Maximum capacity |
countdown_secs | Countdown duration |
take_profit | Optional TP fee |
points_multiplier | Scoring multiplier |
Choosing a Tier
Check the game interface for current tier configurations.
Consider these factors:
Risk Tolerance
- Lower tiers: Smaller entry, smaller prizes
- Higher tiers: Bigger stakes, bigger rewards
Skill Level
- Casual players: Start with Tier 0
- Experienced players: Move to higher tiers for better returns
Points Strategy
- Higher tiers have multipliers that boost your points
- Same performance in Tier 2 (2.0x) earns double the points of Tier 0 (1.0x)
Emission Opportunity
- All tiers can trigger PORB emissions
- First 3 joiners benefit regardless of tier
Points Multiplier Effect
The multiplier scales your final points:
| Tier | Base Points | Multiplier | Final Points |
|---|---|---|---|
| 0 | 850 | 1.0x | 850 |
| 1 | 850 | 1.5x | 1,275 |
| 2 | 850 | 2.0x | 1,700 |
| 3 | 850 | 3.0x | 2,550 |
Higher tiers reward risk with accelerated leaderboard climbing.
Next Steps
- Take Profit - Early exit mechanics
- Points System - How points are calculated
- Seasons - Season structure and rewards