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Gravity System

Central gravity pulls orbs toward the arena center, with optional oscillation for drama.

Configuration Parameters

ParameterDescriptionEffect
baseConstant gravitational accelerationHigher = compressed gameplay
ampFracOscillation amplitude as fraction of baseCreates pulsing waves
periodFramesOscillation cycle lengthFaster = more chaotic
oscillateBelowOrbsThreshold to enable oscillationEndgame activation

Current Configuration

Base Gravity:      0.000001 (very subtle)
Amplitude: 40% of base
Period: 40 frames (~0.33 seconds)
Activates Below: 3 orbs

Oscillation Behavior

When oscillation activates:

Time     Multiplier    Effect
──── ────────── ──────
0% 1.0x Normal pull
25% 1.4x Stronger pull (peak)
50% 1.0x Normal pull
75% 0.6x Weaker pull (trough)
100% 1.0x Cycle repeats

Gravity Effects on Gameplay

Gravity LevelEffect
Very low (current)Orbits stay spread, tactical play
LowSlight center bias
MediumQuick center engagements
HighChaotic center collisions

Sudden Death Gravity

During sudden death, gravity multiplies dramatically.

See Sudden Death for details.

Next Steps